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yongcao's picture

Yong Cao

Assistant Professor

Office: 1124 KWII
Email: yongcao@cs.vt.edu
Phone: (540) 231-0415
Website: http://people.cs.vt.edu/~yongcao/
Office Hours: McBryde 122-B: MW: 2:30 - 4:00
  • About
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Research Interests
  • Animation
  • Center for Human Computer Interaction
  • Cyberarts and Visualization
  • Human Computer Interaction

Yong Cao is an Assistant Professor of Computer Science at Virginia Tech. He received his B.S. degree from University of Science and Technology of China in 1997, M.S. degree from Chinese Academy of Sciences in 2000, and Ph.D. degree in Computer Science from University of California, Los Angeles in 2005. He has worked at a leading video game company, Electronic Arts, before joined Virginia Tech in 2007.

Dr. Cao is the Director of the Graphics and Visualization Lab at Virginia Tech, which focuses on the research of high performance visualization and simulation, parallel computing on many-core architecture, character animation, and video game based learning. He serves his research community by participating in several conference communities, including EuroGraphics, Siggraph Asia, Motion In Games, and IEEE Conference on Automatic Face and Gesture Recognition. He also serves in the editorial board of ACM Computer in Entertainment.

Dr. Cao is also a member of the Institute of Creativity, Art and Technology (ICAT) at Virginia Tech, whose goal is to facilitate art, creative activity, and education in cutting edge technologies and their use in contemporary arts and design.

Animation and Gaming Research Lab

Contact: Yong Cao
2013
Cai, W., X. Li, Y. Cao, J. Wang, and L. Ma, "Practical aspects of three-dimensional flame imaging using tomographic chemiluminescence (Submitted)", AIAA Science and Technology Forum and Exposition (SciTech 2014), 2013.
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Peng, C., and Y. Cao, "Adaptive Control for Level of Detail Rendering of Massive Models (Submitted)", IEEE Transactions on Visualization and Computer Graphics, June, 2013.
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Park, S. I., F. Quek, and Y. Cao, "Simulating and animating social dynamics: embedding small pedestrian groups in crowds", Computer Animation and Virtual Worlds, vol. 24, no. 3-4, pp. 155–164, May, 2013.
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Park, S. I., F. Quek, and Y. Cao, "Simulating and animating social dynamics: embedding small pedestrian groups in crowds", The 26th Internation Conference on Computer Animation and Social Agents, Istanbul, Turkey, May, 2013.
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Mohammadi, N., J. Wang, Y. Cao, and M. Setareh, "SMATS: sketch-based modeling and analysis of truss systems", 2013 ARCC Architectural Research Conference, Charlotte, North Carolina, March, 2013.
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Peng, C., and Y. Cao, "Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU", Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, New York, NY, USA, ACM, pp. 187–187, March, 2013.
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Cao, Y., and R. Hagan, "Multi-GPU Load Balancing for In-Situ Simulation and Visualization (Submitted)", Journal of Supercomputing, January, 2013.
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2012
Park, S. I., Y. Cao, L. T. Watson, and F. Quek, "A Novel Computation-to-core Mapping Scheme for Robust Facet Image Modeling on GPUs (Accepted)", Journal of Real-Time Image Processing, 2012.
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Cunningham, B., and Y. Cao, "Levels of Realism for Agent Sharing within a Layered Multi-Agent Reinforcement Learning Architecture (Accepted)", The Third International Conference on Swarm Intelligence, 2012.
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Ragan, E. D., C. Wilkes, Y. Cao, and D. A. Bowman, "The Effects of Virtual Character Animation on Spatial Judgments (accepted)", IEEE Virtual Reality, Poster, 2012.
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Peng, C., and Y. Cao, "A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence (Accepted)", Eurographics 2012, the 33rd Annual Conference of the European Association for Computer Graphics, Cagliari, Italy, May, 2012.
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Cao, Y., D. Patnaik, S. Ponce, J. Archuleta, P. Butler, W. - C. Feng, and N. Ramakrishnan, "Parallel Mining of Neuronal Spike Streams on Graphics Processing Units", International Journal of Parallel Programming: Springer Netherlands, pp. 1–28, December, 2012.
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Cunningham, B., and Y. Cao, "Non-reciprocating Sharing Methods in Cooperative Q-Learning Environments", Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02, Washington, DC, USA, IEEE Computer Society, pp. 212–219, December, 2012.
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Park, S. I., F. Quek, and Y. Cao, "Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies", Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02, Washington, DC, USA, IEEE Computer Society, pp. 180–187, December, 2012.
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Park, S. I., F. Quek, and Y. Cao, "Modeling social groups in crowds using common ground theory", Proceedings of the Winter Simulation Conference: Winter Simulation Conference, pp. 113:1–113:12, December, 2012.
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Park, S. I., C. Peng, F. Quek, and Y. Cao, "A Crowd Modeling Framework for Socially Plausible Animation Behaviors", The 5th International Conference on Motion in Games, Rennes, France, November, 2012.
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Park, S. I., C. Peng, F. Quek, and Y. Cao, "A Crowd Modeling Framework for Socially Plausible Animation Behaviors", Motion in Games, vol. 7660: Springer Berlin Heidelberg, pp. 146-157, November, 2012.
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Peng, C., P. Mi, and Y. Cao, "Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization", Proceedings of the 2012 SC Companion: High Performance Computing, Networking Storage and Analysis, Washington, DC, USA, IEEE Computer Society, pp. 215–223, November, 2012.
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Cao, Y., R. Moore, P. Mi, A. Endert, C. North, and R. Marchany, "Dynamic analysis of large datasets with animated and correlated views: VAST 2012 Mini Challenge \# award: Honorable mention for good use of coordinated displays", 2012 IEEE Conference on Visual Analytics Science and Technology (VAST), pp. 283-284, October, 2012.
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Park, S. I., Y. Cao, L. T. Watson, and F. Quek, "Performance analysis of a novel GPU computation-to-core mapping scheme for robust facet image modeling", Journal of Real-Time Image Processing: Springer-Verlag, pp. 1-16, September, 2012.
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2011
Zhuge, Y., Y. Cao, R. W. Miller, and J. K. Udupa, "Parallel fuzzy connected image segmentation on GPU Parallel fuzzy connected image segmentation on GPU Parallel fuzzy connected image segmentation on GPU", Medical Physics, vol. 38, no. 7, pp. 4365–4371, June, 2011.
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Peng, C., and Y. Cao, "A Real-time Algorithm for Search-based Motion Synthesis", 2011 International Conference on Computer Graphics and Virtual Reality, CGVR'11, Las Vegas, Nevada, USA, pp. 10–16, July, 2011.
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Feng, W. - C., Y. Cao, D. Patnaik, and N. Ramakrishnan, "Temporal Data Mining for Neuroscience", GPU computing Gems, Emerald Edition: Elsevier Inc., 2011.
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Cao, Y., D. Patnaik, S. Ponce, J. Archuleta, P. Butler, W. - C. Feng, and N. Ramakrishnan, "Parallel Mining of Neuronal Spike Streams on Graphics Processing Units", International Journal of Parallel Programming: Springer Netherlands, pp. 1-28, 2011.
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Hagan, R., and Y. Cao, "Multi-GPU Load Balancing for In-situ Visualization", The 2011 International Conference on Parallel and Distributed Processing Techniques and Applications, 2011.
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Yang, F., Q. Li, D. Xiang, Y. Cao, and J. Tian, "A Versatile Optical Model for Hybrid Rendering of Volume Data", Visualization and Computer Graphics, IEEE Transactions on, vol. PP, no. 99, pp. 1, 2011.
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Matković, K., D. Gračanin, M. Jelović, and Y. Cao, "Adaptive Interactive Multi-Resolution Computational Steering for Complex Engineering Systems", EuroVis Workshop on Visual Analytics, 2011 (EuroVA 2011), 2011.
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Peng, C., and Y. Cao, Gpu-based streaming for parallel level of detail on massive model rendering, , no. TR-11-12: Virginia Polytechnical Institute and State University, 2011.
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Park, S. I., Y. Cao, and F. Quek, "Modeling Small Group Behaviors in Large Crowd Simulation", ACM/SIGGRAPH symposium on Interactive 3D Graphics, Poster, 2011.
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Cao, Y., "Many-Core Architecture Oriented Parallel Algorithm Design for Computer Animation", Motion in Games, vol. 7060: Springer Berlin / Heidelberg, pp. 180-191, 2011.
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Peng, C., S. I. Park, and Y. Cao, "A Real-time System of Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU", The Fourth International Conference on Motion in Games 2011, Edinburgh, UK, November, 2011.
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Cao, Y., "Many-core Architecture Oriented Parallel Algorithm Design for Computer Animation", The Fourth International Conference on Motion in Games 2011, Edinburgh, UK, November, 2011.
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2010
Cao, Y., S. I. Park, and L. T. Watson, "A novel computation-to-core mapping scheme for robust facet image modeling on GPUs", 2010 Internat. Conf. on Parallel and Distributed Processing Techniques and Appl., vol. 1, Las Vegas, NV, CSREA Press, pp. 189-195, 2010.
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Braley, C., R. Hagan, Y. Cao, and D. Gracanin, "GPU Assisted Real-Time Isosurface Volume Rendering Using Depth Based Coherence and Variance Bricking", The 2010 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada, USA, CSREA Press, pp. 3-9, 2010.
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Cao, Y., D. Patnaik, S. Ponce, J. Archuleta, P. Butler, W. - C. Feng, and N. Ramakrishnan, "Towards Chip-on-Chip Neuroscience: Fast Mining of Neuronal Spike Streams Using Graphics Hardware", CF '10: Proceedings of the 7th ACM international conference on Computing frontiers, no. 978-1-4503-0044-5, Bertinoro, Italy, ACM, pp. 1–10, May 17 - 19, 2010.
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Cao, Y., and M. Kumar, "A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors", The 2010 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada, USA, CSREA Press, pp. 39-45, 2010.
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2009
Robinson, A., C. Peng, F. Quek, and Y. Cao, "Interacting with stories.", In WOCCI ’09: Proceedings of the 2nd Workshop on Child, New York, NY, pp. 1–6, 11/2009.
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Zhuge, Y., Y. Cao, J. K. Udupa, and R. W. Miller, "Gpu accelerated fuzzy connected image segmentation by using cuda.", The 31st Annual International Conference 7 of the IEEE Engineering in Medical and Biology Society, Minneapolis, MN, pp. 6341 – 6344, 09/2009.
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Ponce, S., H. Jing, S. I. Park, C. Khoury, F. Quek, and Y. Cao, An Application-Oriented Approach for Accelerating Data-Parallel Computation with Graphics Processing Unit, , no. TR-09-05: Computer Science Department, Virginia Polytechnical Institute and State University, March, 2009.
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Archuleta, J., Y. Cao, W. - C. Feng, and T. Scogland, "Multi-Dimensional Characterization of Temporal Data Mining on Graphics Processors", Parallel and Distributed Processing Symposium, 2009. IPDPS 2009. IEEE International, Roma, Italy, May, 2009.
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Cao, Y., D. P. S. abd Ponce, J. Archuleta, P. Butler, W. - C. Feng, and N. Ramakrishnan, "Towards Chip-on-Chip Neuroscience: Fast Mining of Frequent Episodes Using Graphics Processors", arXiv.org: Virginia Polytechnical Institute and State University, May, 2009.
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Patnaik, D., S. P. Ponce, Y. Cao, and N. Ramakrishnan, "Accelerator-Oriented Algorithm Transformation for Temporal Data Mining", Network and Parallel Computing Workshops, IFIP International Conference on, Los Alamitos, CA, USA, IEEE Computer Society, pp. 93-100, 2009.
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Braley, C., R. Hagan, Y. Cao, and D. Gracanin, "GPU Accelerated Isosurface Volume Rendering Using Depth-Based Coherence", The 2nd ACM SIGGRAPH Conference and Exhibition in Asia (Siggraph ASIA 2009), Poster Paper, Yokohama, Japan, pp. 1 – 1, December, 2009.
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2008
Huang, J., S. P. Ponce, S. I. Park, Y. Cao, and F. Quek, "GPU-Accelerated Computation for Robust Motion Tracking Using the CUDA Framework", The 5th IET Visual Information Engineering 2008 Conference (VIE'08), 07/2008.
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Wang, R., F. Quek, and Y. Cao, "3D Medical Training Simulation in Trauma Cases", Game + Learning + Society Conference, 2008, 2008.
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Robinson, A., R. Wang, F. Quek, and Y. Cao, "STAGES - System for a Tangible Animated Game: Embodied Storytelling", Game + Learning + Society Conference, 2008., 2008.
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Cao, Y., P. Faloutsos, and F. Pighin, "Speech Motion Decomposition and Editing", Data-Driven 3D Facial Animation: Springer-Verlag, 2008.
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Xie, L., M. Kumar, Y. Cao, D. Gracanin, and F. Quek, "Data-driven motion estimation with low-cost sensors", Proceedings of the Fifth International Conference on Visual Information Engineering, July -Aug, 2008.
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Cao, Y., and P. Faloutsos, Data-Driven 3D Facial AnimationSpeech Motion Decomposition and Editing, , London, Springer London, pp. 175 - 186, 2008.
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Li, H., Y. Cao, L. R. Petzold, and D. T. Gillespie, "Algorithms and Software for Stochastic Simulation of Biochemical Reacting Systems", Biotechnology Progress, vol. 24, issue 1, pp. 56 - 61, 02/2008.
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2007
Cao, Y., A. Shapiro, P. Faloutsos, and F. Pighin, "Motion Editing with Independent Component Analysis", Visual Computer, 2007.
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Gillespie, D. T., L. R. Petzold, and Y. Cao, "Comment on “Nested stochastic simulation algorithm for chemical kinetic systems with disparate rates” [J. Chem. Phys. 123, 194107 (2005)]", The Journal of Chemical Physics, vol. 126, issue 13, pp. 137101, 2007.
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Cao, Y., P. Faloutsos, and F. Pighin, Data-Driven 3D Facial Animation, Chapter 10: Speech Motion Decomposition and Editing, : Springer, pp. 175–186, December, 2007.
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2006
Shapiro, A., Y. Cao, and P. Faloutsos, "Style Components", Graphics Interface 2006, Quebec, Canada,, 06/2006.
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Chow, M., V. Ranjan, and Y. Cao, On-model Processing for Three-dimensional Animation, : Electronic Arts Inc, 2006.
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2005
Cao, Y., P. Faloutsos, and F. Pighin, "Expressive Speech-Driven Facial Animation", ACM Transactions on Graphics, vol. 24, no. 4, pp. Pages: 1283 - 1302, 10/2005.
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2004
Cao, Y., P. Faloutsos, E. Kohler, and F. Pighin, Real-time Speech Motion Synthesis from Recorded Motions, , pp. Page 347-355., 2004.
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Shapiro, A., Y. Cao, and P. Faloutsos, "Stylistic Motion Decomposition", ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2004.
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Shapiro, A., Y. Cao, and P. Faloutsos, "Interactive Motion Decomposition", ACM SIGGRAPH , 2004.
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2003
Cao, Y., P. Faloutsos, and F. Pighin, "Unsupervised Learning for Speech Motion Editing", ACM SIGGRAPH, pp. Page 225-231, 2003.
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2002
Cao, Y., T. Jie, and Q. Feng, "Research of Progressive Meshes Algorithm Applied in Virtual Endoscopy System", Journal of Software (Chinese Academy of Sciences) , vol. 13, no. 4, pp. pp. 677-685., 2002.
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Van Sluys, M. A., C. B. Monteiro-Vitorello, L. E. A. Camargo, C. F. M. Menck, A. C. R. da Silva, J. A. Ferro, M. C. Oliveira, J. C. Setubal, J. P. Kitajima, and A. J. Simpson, "COMPARATIVE GENOMIC ANALYSIS OF PLANT-ASSOCIATED BACTERIA", Annual Review of Phytopathology, vol. 40, issue 1, pp. 169 - 189, 09/2002.
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2000
Feng, Q., T. Jie, and Y. Cao, "The Summarization of PACS System", Chinese Journal of Medical Imaging Technology, vol. 16, no. 1, pp. pp. 73-75., 2000.
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Jingchun, L., T. Jie, and Y. Cao, "The Architecture and Implementation of PACS system", Chinese Journal of Medical Imaging Technology, vol. 16, no. 1, pp. pp. 76-78, 2000.
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Please see projects at: http://people.cs.vt.edu/~yongcao/

4000 Level Courses

  • CS4204: Computer Graphics
  • CS4644: Creative Computing Studio
  • CS4784: Human-Computer Interaction Capstone

5000 Level Courses

  • CS5984: Special Study

6000 Level Courses

  • CS6204: Advanced Topics in Systems

Development of Trauma Surgery Simulation Software

Granting Institution: Carilion Clinic
Amount: $60,000

EAGER: Creative IT: Hyper Drama Storytelling: Engaging and Nurturing Creativity in K-12 Students

Granting Institution: National Science Foundation
Amount: $298,053

EAGER: Drummer Game: A Massive-Interactive Socially-Enabled Strategy Game

Granting Institution: National Science Foundation
Amount: $149,648

 
 
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