Steve HarrisonAssociate Professor of Practice
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Research Interests
My research has been to use networked media to break time and distance. It is informed by studies of creative people working together. My research focuses on the life outside the computer box as much as within it; getting an understanding of the settings of use shapes the design of a system. I do field and laboratory studies of collaboration, looking at the communications between people. And I’ve brought innovative ideas from the lab out to real work situations for evaluation.
I am currently conducting research on the meaning of cheating in games, the relationship of art and computer science, the role of space and place in ICT -- and the the way that ICT changes space and place, and creativity in design. I come to this from extensive backgrounds in research (Xerox Palo Alto Research Center) and architecture (M.Arch, UC Berkeley and Skidmore, Owings & Merrill). I am editor and primary author for two books on media space -- the work that brings these two realms together.
I am jointly in the School of Visual Arts, a studio head the IMPLEMENT studio in the Institute for Creativity, Arts, and Technology (ICAT), and a member of the Center for Human-Computer Interaction. For the past few years, I have chaired the a subcommittee for the ACM CHI conference reviewing papers and notes on design.
Design of Interactive Systems StudioContact: Steve Harrison | |
h.LabThe h.Lab investigates the phenomenology of mediated life.
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ThirdLabThird Lab provides the intellectual home for two HCI lab groups - Deborah Tatar's POET Lab and Steve Harrison's h.Lab . While each of the labs have different projects and ask different kinds of questions, both are fundmentally phenomenologically situated. The name comes from the seminal paper by Harrison, Tatar and Sengers, The Third Paradigm which organizes the intellectual landscape of HCI into "classical human factors" (e.g. critical incidents), "classical cognitivism" (human information processing model, GOMS, KLM, and other quantifiable performance-oriented systems), and "phenomologically situated" (semiotic design, sociality, ethnography, affect, activity theory, cultural probes, etc.) "Third" also refers to the semeiotic system of Charles Sandes Peirce in which a "sign" is made up of the representation, the thing refered to by the representation, and a third thing -- the idea in the mind that connects the two. Third Lab meets Wednesday afternoons.
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Please see projects at: http://people.cs.vt.edu/~srh
CE21 Planning Grant: Integrating Computational Thinking into Middle School Curriculum
Granting Institution: National Science Foundation
Amount: $199,998
Collaborative Research: CPATH CB: Distributed Expertise in Enhancing Computing Education with Connections to the Arts
Granting Institution: National Science Foundation
Amount: $119,951
Connecting Computing Educators With In And Outside The Traditional Boundaries
Granting Institution: National Science Foundation
Amount: $40,001
Distributed Expertise in Enhancing Computing Education with Connections to the Arts
Granting Institution:
Amount: $120,000
HCC-Small: Human Micro-coordination in a World of Pervasive Computing
Granting Institution: NSF
Amount: $499,276
Planning Grant: Integrating Computational Thinking Into Middle School Curriculum
Granting Institution: National Science Foundation
Amount: $199,998
Research Through Design: Exploring Distributed Communication Between Users in Developed and Developing Countries
Granting Institution: CRA
Amount: $140,000
REU Planning Grant: Integrating Computational Thinking Into Middle School Curriculum
Granting Institution: National Science Foundation
Amount: $16,000
Supplement Research through Design: Exploring Distributed Communication between Users in Developed and Developing Countries
Granting Institution: National Science Foundation
Amount: $126,954
Towards Unbounded Display: Developing A Reconfigurable Research Testbed For Large-Scale, High-Resolution Visual Displays
Granting Institution: National Science Foundation
Amount: $230,067

