Animation and Gaming Research Lab
| Contact: Yong Cao |
"A Novel Computation-to-core Mapping Scheme for Robust Facet Image Modeling on GPUs (Accepted)",
Journal of Real-Time Image Processing, 2012.
"Levels of Realism for Agent Sharing within a Layered Multi-Agent Reinforcement Learning Architecture (Accepted)",
The Third International Conference on Swarm Intelligence, 2012.
"The Effects of Virtual Character Animation on Spatial Judgments (accepted)",
IEEE Virtual Reality, Poster, 2012.
"Temporal Data Mining for Neuroscience",
GPU computing Gems, Emerald Edition: Elsevier Inc., 2011.
"Parallel fuzzy connected image segmentation on GPU Parallel fuzzy connected image segmentation on GPU Parallel fuzzy connected image segmentation on GPU",
Medical Physics, vol. 38, no. 7, pp. 4365–4371, June, 2011.
"A Real-time Algorithm for Search-based Motion Synthesis",
2011 International Conference on Computer Graphics and Virtual Reality, CGVR'11, Las Vegas, Nevada, USA, pp. 10–16, July, 2011.
"Multi-GPU Load Balancing for In-situ Visualization",
The 2011 International Conference on Parallel and Distributed Processing Techniques and Applications, 2011.
"Parallel Mining of Neuronal Spike Streams on Graphics Processing Units",
International Journal of Parallel Programming: Springer Netherlands, pp. 1-28, 2011.
"A Versatile Optical Model for Hybrid Rendering of Volume Data",
Visualization and Computer Graphics, IEEE Transactions on, vol. PP, no. 99, pp. 1, 2011.
"Adaptive Interactive Multi-Resolution Computational Steering for Complex Engineering Systems",
EuroVis Workshop on Visual Analytics, 2011 (EuroVA 2011), 2011.
Gpu-based streaming for parallel level of detail on massive model rendering,
, no. TR-11-12: Virginia Polytechnical Institute and State University, 2011.
"Modeling Small Group Behaviors in Large Crowd Simulation",
ACM/SIGGRAPH symposium on Interactive 3D Graphics, Poster, 2011.
"Many-Core Architecture Oriented Parallel Algorithm Design for Computer Animation",
Motion in Games, vol. 7060: Springer Berlin / Heidelberg, pp. 180-191, 2011.
"A Real-time System of Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU",
The Fourth International Conference on Motion in Games 2011, Edinburgh, UK, November, 2011.
"Many-core Architecture Oriented Parallel Algorithm Design for Computer Animation",
The Fourth International Conference on Motion in Games 2011, Edinburgh, UK, November, 2011.
"Towards Chip-on-Chip Neuroscience: Fast Mining of Neuronal Spike Streams Using Graphics Hardware",
CF '10: Proceedings of the 7th ACM international conference on Computing frontiers, no. 978-1-4503-0044-5, Bertinoro, Italy, ACM, pp. 1–10, May 17 - 19, 2010.
"A Motion Graph Approach for Interactive 3D Animation using Low-cost Sensors",
The 2010 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada, USA, CSREA Press, pp. 39-45, 2010.
"GPU Assisted Real-Time Isosurface Volume Rendering Using Depth Based Coherence and Variance Bricking",
The 2010 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada, USA, CSREA Press, pp. 3-9, 2010.
An Application-Oriented Approach for Accelerating Data-Parallel Computation with Graphics Processing Unit,
, no. TR-09-05: Computer Science Department, Virginia Polytechnical Institute and State University, March, 2009.
"Multi-Dimensional Characterization of Temporal Data Mining on Graphics Processors",
Parallel and Distributed Processing Symposium, 2009. IPDPS 2009. IEEE International, Roma, Italy, May, 2009.
"Towards Chip-on-Chip Neuroscience: Fast Mining of Frequent Episodes Using Graphics Processors",
arXiv.org: Virginia Polytechnical Institute and State University, May, 2009.
"GPU Accelerated Isosurface Volume Rendering Using Depth-Based Coherence",
The 2nd ACM SIGGRAPH Conference and Exhibition in Asia (Siggraph ASIA 2009), Poster Paper, Yokohama, Japan, pp. 1 – 1, December, 2009.
"3D Medical Training Simulation in Trauma Cases",
Game + Learning + Society Conference, 2008, 2008.
"STAGES - System for a Tangible Animated Game: Embodied Storytelling",
Game + Learning + Society Conference, 2008., 2008.
"Speech Motion Decomposition and Editing",
Data-Driven 3D Facial Animation: Springer-Verlag, 2008.
"Data-driven motion estimation with low-cost sensors",
Proceedings of the Fifth International Conference on Visual Information Engineering, July -Aug, 2008.
"Motion Editing with Independent Component Analysis",
Visual Computer, 2007.
Data-Driven 3D Facial Animation, Chapter 10: Speech Motion Decomposition and Editing,
: Springer, pp. 175–186, December, 2007.
"Style Components",
Graphics Interface 2006, Quebec, Canada,, 06/2006.
On-model Processing for Three-dimensional Animation,
: Electronic Arts Inc, 2006.
"Expressive Speech-Driven Facial Animation",
ACM Transactions on Graphics, vol. 24, no. 4, pp. Pages: 1283 - 1302, 10/2005.
Real-time Speech Motion Synthesis from Recorded Motions,
, pp. Page 347-355., 2004.
"Stylistic Motion Decomposition",
ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2004.
"Interactive Motion Decomposition",
ACM SIGGRAPH , 2004.
"Unsupervised Learning for Speech Motion Editing",
ACM SIGGRAPH, pp. Page 225-231, 2003.
"Research of Progressive Meshes Algorithm Applied in Virtual Endoscopy System",
Journal of Software (Chinese Academy of Sciences) , vol. 13, no. 4, pp. pp. 677-685., 2002.
"The Summarization of PACS System",
Chinese Journal of Medical Imaging Technology, vol. 16, no. 1, pp. pp. 73-75., 2000.
"The Architecture and Implementation of PACS system",
Chinese Journal of Medical Imaging Technology, vol. 16, no. 1, pp. pp. 76-78, 2000.
