A Real-time System of Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU
| Title | A Real-time System of Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU |
| Publication Type | Conference Paper |
| Year of Publication | 2011 |
| Authors | Peng, C., S. I. Park, and Y. Cao |
| Conference Name | The Fourth International Conference on Motion in Games 2011 |
| Date Published | November |
| Conference Location | Edinburgh, UK |
