A Real-time System of Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU

TitleA Real-time System of Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU
Publication TypeConference Paper
Year of Publication2011
AuthorsPeng, C., S. I. Park, and Y. Cao
Conference NameThe Fourth International Conference on Motion in Games 2011
Date PublishedNovember
Conference LocationEdinburgh, UK