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"GPU Assisted Real-Time Isosurface Volume Rendering Using Depth Based Coherence and Variance Bricking",
The 2010 International Conference on Computer Graphics and Virtual Reality, Las Vegas, Nevada, USA, CSREA Press, pp. 3-9, 2010.
"GPU Accelerated Isosurface Volume Rendering Using Depth-Based Coherence",
The 2nd ACM SIGGRAPH Conference and Exhibition in Asia (Siggraph ASIA 2009), Poster Paper, Yokohama, Japan, pp. 1 – 1, December, 2009.
