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"A Natural, Tiered, and Executable UIDL for 3D User Interfaces Based on Concept-Oriented Design",
ACM Transactions on Computer-Human Interaction, vol. vol. 16, no. 4, 2009.
"Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm",
Proceedings of IEEE Virtual Reality, pp. 193-200, 2008.
"Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm",
IEEE Virtual Reality, Reno, NV, pp. 193-200, 2008.
"New Directions in 3D User Interfaces",
International Journal of Virtual Reality, vol. 5, no. 2, pp. 3-14, 2006.
"New Directions in 3D User Interfaces",
International Journal of Virtual Reality, vol. 5, pp. 3-14, 2006.
Abstract
"Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM",
Proceedings of the IEEE Symposium on 3D User Interfaces, pp. 11-16, 2006.
"Baseline Factors for Raycasting Selection",
Proceedings of Virtual Reality International, pp. 10 pgs, 2005.
"Exploring Individual Differences in Raybased Selection: Strategies and Traits",
Proceedings of IEEE Virtual Reality, pp. 163-170, 2005.
"Interfaces for Cloning in Immersive Virtual Environments",
Proceedings of the Eurographics Symposium on Virtual Environments, 2004.
"Novel Uses of Pinch Gloves™ for Virtual Environment Interaction Techniques",
Virtual Reality, vol. 6, no. 3, pp. 122-129, 2002.
"Design and Evaluation of Menu Systems for Immersive Virtual Environments",
Proceedings of IEEE Virtual Reality, pp. 149-156, 2001.
"A First Step Towards Nuance-Oriented Interfaces for Virtual Environments",
Proceedings of the Virtual Reality International Conference, pp. 181-188, 2001.
"Using Pinch Gloves for Both Natural and Abstract Interaction Techniques in Virtual Environments",
Proceedings of the HCI International Conference, pp. 629-633, 2001.
