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"Simulating and animating social dynamics: embedding small pedestrian groups in crowds",
Computer Animation and Virtual Worlds, vol. 24, no. 3-4, pp. 155–164, May, 2013.
"Simulating and animating social dynamics: embedding small pedestrian groups in crowds",
The 26th Internation Conference on Computer Animation and Social Agents, Istanbul, Turkey, May, 2013.
"Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU",
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, New York, NY, USA, ACM, pp. 187–187, March, 2013.
"SMATS: sketch-based modeling and analysis of truss systems",
2013 ARCC Architectural Research Conference, Charlotte, North Carolina, March, 2013.
"Adaptive Control for Level of Detail Rendering of Massive Models (Submitted)",
IEEE Transactions on Visualization and Computer Graphics, June, 2013.
"Multi-GPU Load Balancing for In-Situ Simulation and Visualization (Submitted)",
Journal of Supercomputing, January, 2013.
"Practical aspects of three-dimensional flame imaging using tomographic chemiluminescence (Submitted)",
AIAA Science and Technology Forum and Exposition (SciTech 2014), 2013.
"Non-Reciprocating Sharing Methods in Cooperative Q-Learning Environments",
IEEE Transactions on Systems, Man, and Cybernetics, 2013.
"Performance analysis of a novel GPU computation-to-core mapping scheme for robust facet image modeling",
Journal of Real-Time Image Processing: Springer-Verlag, pp. 1-16, September, 2012.
"Dynamic analysis of large datasets with animated and correlated views: VAST 2012 Mini Challenge \# award: Honorable mention for good use of coordinated displays",
2012 IEEE Conference on Visual Analytics Science and Technology (VAST), pp. 283-284, October, 2012.
"A Crowd Modeling Framework for Socially Plausible Animation Behaviors",
The 5th International Conference on Motion in Games, Rennes, France, November, 2012.
"A Crowd Modeling Framework for Socially Plausible Animation Behaviors",
Motion in Games, vol. 7660: Springer Berlin Heidelberg, pp. 146-157, November, 2012.
"Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization",
Proceedings of the 2012 SC Companion: High Performance Computing, Networking Storage and Analysis, Washington, DC, USA, IEEE Computer Society, pp. 215–223, November, 2012.
"A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence (Accepted)",
Eurographics 2012, the 33rd Annual Conference of the European Association for Computer Graphics, Cagliari, Italy, May, 2012.
"Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies",
Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02, Washington, DC, USA, IEEE Computer Society, pp. 180–187, December, 2012.
"Modeling social groups in crowds using common ground theory",
Proceedings of the Winter Simulation Conference: Winter Simulation Conference, pp. 113:1–113:12, December, 2012.
"Non-reciprocating Sharing Methods in Cooperative Q-Learning Environments",
Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02, Washington, DC, USA, IEEE Computer Society, pp. 212–219, December, 2012.
"Parallel Mining of Neuronal Spike Streams on Graphics Processing Units",
International Journal of Parallel Programming: Springer Netherlands, pp. 1–28, December, 2012.
"The Effects of Virtual Character Animation on Spatial Judgments (accepted)",
IEEE Virtual Reality, Poster, 2012.
"Levels of Realism for Agent Sharing within a Layered Multi-Agent Reinforcement Learning Architecture (Accepted)",
The Third International Conference on Swarm Intelligence, 2012.
"A Novel Computation-to-core Mapping Scheme for Robust Facet Image Modeling on GPUs (Accepted)",
Journal of Real-Time Image Processing, 2012.
"A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence (Accepted)",
Computer Graphics Forum, 2012.
"A Versatile Optical Model for Hybrid Rendering of Volume Data",
IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 6, Piscataway, NJ, USA, IEEE Educational Activities Department, pp. 925–937, 2012.
"Many-core Architecture Oriented Parallel Algorithm Design for Computer Animation",
The Fourth International Conference on Motion in Games 2011, Edinburgh, UK, November, 2011.
"A Real-time System of Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU",
The Fourth International Conference on Motion in Games 2011, Edinburgh, UK, November, 2011.
